The following gives an overview of the races of Talingarde (not necessarily playable)

Humans: Talingarde is predominantly a human land having been heavily settled centuries ago. The humans (Talirean) are expansionist by nature and thus have spread out across the island. They are by far the most populous. Two human ethnic groups bear mentioning:
Iraen: These are humans who dwell in the Caer Bryr. They live in small villages and are ruled by druidic orders. These insular people resist Talirean rule but are not currently at war with Talingarde. Still, having lost a considerable amount of land and life in the past has created a rift between the two peoples.
Yutak: These hunters dwell on an ice-covered island north-east of Talingarde. They mostly hunt seal and whale and have little interest in gold. They value steel highly however and sometimes (rarely) travel to southern cities to trade for this commodity. Though gregarious and friendly, they can be distrustful of the ‘metal men’ of the south.

Dwarves: Racially speaking, the dwarves are a close ally of the Talireans and are mostly integrated into human society. They still follow their own gods however (Torag and the dwarven pantheon) and have a peculiar culture of their own which they tend to keep to themselves. The Talireans forbid any attempts of converting the human populace but otherwise the dwarven culture and religion is mostly tolerated. The dwarven people are considered loyal and useful allies to Talingarde.

Duergar A small number of dwarves turned away from Torag when the Talireans arrived on the island, so sure they were that humanity would destroy dwarven society. In many ways, they were correct, although dwarven culture was arguably on the decline before humanity arrived on the island. In any case, these dwarves turned into duergar after turning to foul deities and have isolated themselves from humanity and other dwarves. They despise both.

Elves A fairly rare race on the island, most elves live in isolated villages in the Caer Bryr although some have integrated into Talirean society quite well. It is believed that a mysterious sub-group known as ice-elves live somewhere in the Savage North.

Drow At some point in distant history a group of elves made vile deals with demon lords. They ‘evolved’ into drow and lived underground. This group proved hostile to the Talirean arrivals but suffered badly in the resulting conflict. Like the duergar, the Drow have gone into hiding and are rarely seen these days as they are despised by other elves and deeply distrusted by Talirean humans.

Half-elves An uncommon race, these both came with the Talirean humans and are the result of the usual elf-human couplings. House Barca is renowned for its half-elven bloodline.

Halflings Like dwarves, halflings tend to keep to themselves and have their own culture within human communities. Unlike the dwarves, they have no gods of their own and almost always follow Mitra. Their professions usually lean towards farming or sailing.

Gnomes Most gnomes are explorers from overseas who have decided to stay but a handful work in human towns.

Orcs Tribes of orcs once existed on the island but have almost been completely wiped out. It is possible a few scattered tribes survive somewhere but as far as the Talireans are aware, only the bloodline remains (see below).

Half-Orcs A rarely seen race, half-orcs are treated with mixed reactions. Some see them as unpredictable and violent. Others see them as strong and stubborn (good traits for guards). The lack of recent conflict between humans and orcs makes discrimination an uncommon occurrence.

Tielfings After the Asmodean purges half a century ago, many tieflings were burned at the stake or lynch mobbed. Now only a few handful remain, keeping their racial heritage hidden for fear of being hunted down for crimes they may or may not have committed. Tiefling children do still appear from time to time, but they rarely survive long enough to reach adulthood. Clever (and lucky) tieflings often pretend to be aasimars.

Aasimar Unlike the despised tieflings, aasimars are glorified for their heritage. Jealousy does sometimes rear its ugly head and a few aasimars become greedy and complacent, expecting others to cater to their ‘divine’ whims.

Goblinoids One of the most numerous races on the island (but not south of the Watch Wall) the goblinoids are ruled by the bugbears. Lesser goblins have their uses; goblins are considered useful for menial tasks and their wolf riders make excellent scouts. Hobgoblins are rarer, but lean towards intellectual pursuits (such as siege engineering and alchemy), making them invaluable in warfare. Even so, the bugbears hold the true power. They are a constant menace and hold a long standing grudge against the Talireans for driving them north centuries ago. They mostly worship gods of war (most notable Gorum).

Ogres and Giants The numbers of these monsters has been decimated. Giants have not been seen in the southern lands for centuries, although they do still thrive north of the Watch Wall. Frost giants still exist in small numbers in the frozen north, but their once-proud culture is in a slow decline and is unlikely to recover. Ogres are extremely rare in the south, but a handful still eke out an existence in forgotten corners of the human lands.


Way of the Wicked NeilM