Way of the Wicked
The Six Regions
Talingarde is an island that may be divided into six regions each with their own unique character: The Cambrian Ports, The Heartland, the Borderlands, the Caer Bryr, the Savage North and the Land of the Yutak.
The Cambrian Ports
This is the center of the nation of Talingarde and the apex of its culture and power. This region is defined by three great metropolises – the capital Matharyn, the northern city of Ghastenhall, and the western port of Daveryn.
This is where most of the population of the nation of Talingarde lives and works. Seemingly one quaint village after another, this is a land of endless farmlands broken up only by small stretches of well-managed forest. Those who truly understand the nation understand that the Heartland is Talingarde’s strength. The cities may create its riches and culture, but without the stalwart yeomanry, country knights and hearty folk of the field, Talingarde would be only a dream.
Located between the Heartland and the Savage North, this border region represents the limits of Talirean power. Unable to fully conquer the north after centuries of incursion and brutal conflict, it was King Accarius IV of House Barca called the Architect who constructed the first version of the Watch Wall. In more educated circles it is still called the Accarian Line.
Accarius constructed nine castles guarding the border. Later Markadian I called the Victorious would add three more. The Watch Wall was intended to contain the monsters and savages so that eventually the rest of the isle could be conquered and pacified. It was never meant to be the permanent measure it has become.
The climate of the Borderlands is temperate, warm during the summer but bitterly cold during the winter and often receives heavy snow fall. The land itself is hilly and forested up until the river Tyburn itself, which is a great canyon that cuts through the rock and soil, making a massive scar that runs all the way from Estyllis on the east coast to Farholde on the west, nearly cutting Talingarde in half. Near the canyon the land is rocky, barren and slopes upward.
To the south are rolling farmlands, orchards and hamlets, broken by patches of small forests. Many smaller farmers travel to Aldencross to sell their wares. Hunters commonly prowl the forests, seeking game freely (the woodlands are not owned by local lords) before selling them at market.
The Caer Bryr
The Western frontier of the island is dominated by the massive forest that gives this region its name. Small Talirean border towns flourish in the less wooded south, but the north remains a land of mists and legends. The Caer Bryr is reputed to be haunted and filled with monsters. There are tales of dragons and ancient evils that still haunt the woods. The only ones who are able to travel here with impunity are the barbaric Iraen, a primitive human tribe that reveres the spirits of the woods.
The Iraen neither revere Mitra nor pay homage to the king, instead preferring their own crude animistic faith and barbaric chieftains. Worse, in times of hardship the Iraen can be quick to turn to banditry against Talirean settlements. Thus their relationship with Talingarde is strained at best. Still, beside the occasional raid or skirmish, there has never been large-scale warfare between the Iraen and the Talireans.
The Savage North
Beyond the Watch Wall lays the Savage North. Often this land is said to be nothing but an empty waste of ice and monsters. This is a complete fiction. The north is dominated by forests and plains rich in life. Here dwell three peoples long demonized or ignored by the more civilized folk of the south – the brutal burabar (the name the bugbears call themselves), the mysterious ice elves and the dwindling frost giants of the far north.
Though little is known about the North, this is certain – it is largest unexplored region on the island. Many a Talirean king has dreamt of conquering the North. So far, those dreams remain unfulfilled.
The Lands of the Yutak
This chain of islands is inhabited by the Yutak. These islands are cold, inhospitable places unsuited to farming or grazing, so the Talireans have left the Yutak to their own devices.